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Ryne Salzer
833 Weeks ave se
Minneapolis, MN 55414
701.426.5880
www.rynesalzer.com

Objective: To obtain a position as a professional 3D Animator utilizing my knowledge of bone riged controller based animation.

Education:
Bachelors of Science: Video Game Design and Development
Brown College            Mendota Heights, MN      2009

Relevant Course Work: 3Ds Max Modeling and Animation / Photoshop CS3 / Storyboarding and Scripting / Character Development
Projects:
Lead Modeler and Designer- "Swamp Thing" 2008                                                                
First Person Shooter/Capture the Flag map based in a fantasy/swamp environment utilizing the Unreal Level Editor with a team of 12 people in 3 months. Responsible for Model creation, quality and file organization
  • Skills Used:
  • 3Ds Max- created 14 of 30 in game Static Meshs
  • Unreal Tournament Level Editor- used for Level Design and model Implementation
  • Adobe Photoshop- created model design and in game model texturing

Solo Project-  "Down Hill Thrill" 2008
3D Time Trial hover board racing game, Created all Art, Design and Programming from concept to completion in 6 months
  • Skills Used:
  • 3Ds Max- developed Static and animated in game models
  • Torque Game Engine- used for Level Design, Scripting and object implementation
  • Adobe Audition- used for in game Music and SFXs
  • Adobe Photoshop- created in game model Texturing

Lead 3D Asset Designer and Audio Engineer-"Agrinauts" 2009                                       
Open world, Tower Defence fantasy Farming game utilizing the Torque game engine. Responsible for Model quality,  Animation concept and quality,  Audio concept and quality as well as their file organization using Traditional and Agile project Methodologies with a team of 16 people in 6 months
  • Skills Used:
  • 3Ds Max – created 8 ogranic plant animations, 1 player tool animation and 1 mechanical turret animation as well as modeled 2 player tools, 2 organic plants and 1 background tree
  • Torque Game Engine- used for Level Design and Scripting and object implementation
  • Adobe Audition and FL Studios- used for Audio creation and editing